Unity export prefab as fbx

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glTFast is working on fixing this limitation. GlTFast currently doesn't export metadata to the. You must first export files in glTF format, and then, using the plugin, import files into the Unity Editor. glb format, and then use the Unity glTFast plugin to import the generated files into the Unity Editor For example the OBJ format loses the hierarchy.Įxport files as binarized glTF files in. Some information might get lost depending on the format used to export from Pixyz. Prefab workflow is the most straightforward, but some information are not preserved like metadata or animation (more information here )Įxport in a format that is natively supported by Unity Editor at import, such as the. prefab file directly in the targeted Unity project

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